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How the NFL could use analytics to improve its own football games

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The NFL has been pushing analytics to help improve its games since 2015, but its latest effort has the league and the analytics community on the edge of a major data-gathering exercise.

The league is currently developing a blueprint for the new league-wide effort, and it’s set to be released in the next couple of weeks.

The blueprint would be designed to help the NFL’s game-day operations better understand the behavior of fans, the way players react to certain plays and the general flow of play, according to a source familiar with the process.

In its blueprint, the league has a number of metrics it will use to better understand what the fans are doing and what the players are doing, according the source.

One metric it has is “Flex.”

The concept of “flexibility” is something that sports leagues have used in the past, but the NFL is looking to use it more in its analytics effort.

“The NFL is going to look at the flexability of how the fans play, and the way the players react,” said ESPN NFL analyst and analyst for ESPN Dan Wetzel.

“And they’re going to see how the crowd is playing and how it is changing.”

The league’s analytics team will also be analyzing how fans react to plays from different positions, the source said.

That will be an area of emphasis, Wetzel said.

The blueprint also outlines a number more specific measures that the league will be using to help its analytics efforts.

The NFL’s analytics department is looking at a variety of factors, including what fans are buying, how they are interacting with the games, the type of player they are seeing on the field, the position of their team and other elements.

There are also metrics that are designed to identify the way in which teams are scoring touchdowns.

The data will include information on the number of points scored, the number that a team has scored on its own ground and the number they have scored on opponent’s ground.

And it will also include information about the type and quality of opponents the teams are facing, the strength of the offense and defense, the home field advantage and whether or not they have any players on injured reserve, according a source with knowledge of the plan.

Wetzel said the blueprint is similar to the ones that other professional sports leagues use.

In his time as a sideline reporter for the NFL, he has witnessed how some teams have gotten better at creating plays by using different kinds of analytics tools, he said.

But the blueprint was more comprehensive and detailed, he added.

The new blueprint will be the NFL team’s attempt to use analytics tools in ways that are more specific and focused on the specific problem it is trying to solve.

The draft is one area that could benefit from a new approach, Wetsel said.

The concept that the draft is an opportunity for teams to take a risk on a player, he noted, and they’re not as interested in that player being a superstar.

The goal of the blueprint, according Wetzel, is to make the draft more valuable to teams, not just the teams that have been drafted, which is why the blueprint will also provide some of the metrics the draft could use to improve.

But the blueprint could also help the league to create its own data that could help the teams, which would help it create its future analytics strategies, Wetel said.

If a team wants to take the next step in its analysis of the draft, the blueprint should be a step in the right direction, Wetz said. 

The NFL’s blueprint is expected to be completed by the end of the year, and Wetzel expects it to be ready for public release in the spring.

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